Suck It Up! (Straw Suction Speed Relay): Rules, Setup & Visual Guide
Use only a drinking straw and your lung suction to pick up small candies from one plate and transport them to another plate across the table in 60 seconds!
π― Overview: Why Everyone Loves Suck It Up! (Straw Suction Speed Relay)
Suck It Up is a staple Minute to Win It party game that is easy for kids and fiercely competitive for adults. A plate containing 25 small candies (M&Ms, Skittles, or mini marshmallows) sits at one end of the table, and an empty cup or plate sits at the other end. Using ONLY suction from a drinking straw in their mouthβwith hands strictly offβplayers must vacuum up one candy at a time onto the tip of the straw, walk it across, and drop it into the target plate!
π οΈ Room Setup & Required Materials
1 drinking straw per player, 2 paper plates or cups, and 25 small round candies or paper squares.
πΌοΈ 3-Step Visual Walkthrough
Follow these three visual diagrams to explain the game to your room in under 30 seconds:
Step 1: Candy Plate to Target Plate
Place the candy plate and empty target cup 2 feet apart on the table.
Step 2: Inhale to Suction & Transport
Inhale sharply through the straw to suction 1 candy to the tip. Carry it across with zero hands!
Step 3: Transfer 15 Candies in 60s!
Exhale over the target plate to drop the candy! Transfer 15 candies before the buzzer sounds!
π Complete Step-by-Step Rules
- Place 25 candies on Plate A. Place Plate B exactly 2 feet away on the table.
- The contestant holds a standard drinking straw in their mouth.
- NO HANDS: Hands must stay behind the player's back throughout the entire game.
- The player inhales through the straw to create vacuum suction, lifting 1 candy at a time.
- If a candy drops onto the table during transit, it cannot be recoveredβthe player must return to Plate A.
- The player must successfully deposit 15 candies onto Plate B within 60 seconds.
π Winning Condition & Scoring
Transfer 15 candies within 60 seconds (or whoever transfers the most candies when time expires wins!).
πΆοΈ House-Rule Twist & Bonus Challenge
Color Sorting Relay: Players must transfer candies into 4 different cups, sorted strictly by color (Red, Green, Blue, Yellow)!
π‘ Host & Strategy Pro Tips
- Aim for the flat side of the candy (like the flat face of an M&M) rather than the rounded edge for maximum suction seal.
- Take small, continuous breaths rather than one huge gasp to maintain suction without hyperventilating.
π¨βπ©βπ§βπ¦ How to Adapt Suck It Up! (Straw Suction Speed Relay) for Different Crowds
- For Kids & Family Game Nights: Play cooperative team rounds where parents and kids pair up together, and extend any 60-second timer to 90 seconds so younger players never feel rushed.
- For Shy Groups & Icebreakers: Start with two practice rounds where no points are tracked. Having the host go first breaks the ice immediately and sets a playful, zero-judgment tone.
- For Competitive House Parties: Use the House-Rule Twist above during the final tie-breaker round and award double points for creative answers!
β Frequently Asked Questions (FAQ)
How many people do you need to play Suck It Up! (Straw Suction Speed Relay)?
Suck It Up! (Straw Suction Speed Relay) is designed for 2β12 Players. For smaller groups on the lower end of that range, play free-for-all rounds; for larger crowds of 10 or more players, split into two balanced teams or run tournament brackets so everyone stays actively involved.
What equipment or household props are required for Suck It Up! (Straw Suction Speed Relay)?
You only need: π₯€ Drinking Straws + Small Candies (M&Ms/Skittles). Setup takes approximately 1 Min. All prompts, timers, and score tracking are built directly into this PlayVibe page for free.
Can kids, teens, and adults play Suck It Up! (Straw Suction Speed Relay) together?
Yes! Suck It Up! (Straw Suction Speed Relay) is rated for Breath Control & Precision Relay with a "High Energy" pace. When playing with younger children or multi-generational family groups, simply select family-friendly prompts and allow an extra 15 seconds per turn.